The script snippets above are not a colmpete script. maybe thats why sanny dont know those opcodes. It seems your sanny builder installation is missing the SASCM.INI or opcodes.txt file. effects.fxp), and closing after some amount of time. showing some steam comming out of the vent rising up from the cars hull ( DMC88ELB, might be interesting to you. Its been executed by another script on timetraveling. I dont know why you cannot decompile cold.s, but your cleo folder should contain something else as well! The rest of the default BttF mod.Ĭold.s wont run by itself (its. TXD's might need to be added to gta3.img. Make shure you dont have any file using the same name in both. I replaced the SuperGT with the DeLorean, so what I have is:īut in standard case, the scripts are using the car ID of Bullet to spawn the delorean and such.Īdd/replace those to your gta3.img or bttf.img (rebuilding bttf.img is way faster!). are example names, and yes, you have to rename it to the actual name of the car model you wanna replace. This texture overlays on top of the default texture.ĬAR.DFF, CAR.TXT, CAR1.TXT etc. You'll need some image editing program, which is able to handle tranparency (like GIMP) to add These are semi transparent 'iced' textures for the conversion of Tirido's Crysis DeLorean. You can create more, by naming them Bullet 2.TXD, Bullet 3.TXD and Bullet 4.TXD. Rename all found " DeLorean_Hull.dds" strings to " remapean_Hull.dds"!īullet.DFF, Bullet.TXD and the optional Bullet 1.TXD, which will be used by the game to add a paintjob to the car. There might be more than one search result.
Use your editors search function to find the texture name you've choosen from Bullet.TXD. Replace the only texture left in Bullet 1.TXD with your edited paintjob texture. Just overwrite the first 5 chars with the letters r, e, m, a and p.Ĭreate a copy of Bullet.TXD and name it Bullet 1.TXD!ĭelete ALL textures inside Bullet 1.TXD, exept the one you want to replace.
Notepad++ (a Text Editor with HEX capabilities)įind only one texture, which represents the outside surface texture of the car.ĭeLorean_Hull.dds is the name of the texture. I did this with Tirido's DeLorean which replaces the Bullet: Take a complete and ready GTA SA car model without paintjob capabilities. We now can edit the model file with a Hex Editor (which is basically a text editor) and forcing it to use that keyword for one of its textures, by only changing some text strings inside the. You need to know a little about SA modding though.Īs we know now, Thanks to DexX' tutorial, the game recognizes keywords in the model files andĪutomaticaly provides the option to use paintjobs in the transfender garage menu.
I had an idea after reading this tutorial by DexX, which explains that the use of paintjobs is controlled by texture naming.ĭexX' tutorial is about modeling, but i'll show you how to enable paintjobs on probably any car, TXD Workshop 5.3 (2018) 0.543 MB 910067 Download TXD Workshop 5.0 (old) 0 MB 1738703 Download TXD Workshop 4.9 (old) 0 MB 101080 Download TXD Workshop 4.